Fika Frenzy
Fika Frenzy is a top-down, fast-paced local multiplayer game for up to four players, where you compete in an arena using upgrades to gain the best chance of winning.
This project was a collaboration between The Game Assembly and Apacademy.
Our group from Apacademy consisted of four members, each with defined roles during production:
Alexander Fuentes: Audio Lead, Sound Designer, Implementer, and Mix Engineer
Valdemar Helander: Sound Designer and Composer
Gustav Ängeskog: Composer
Niclas Hedlund: Sound Designer
As the Audio Lead, I was responsible for guiding both the creative and technical direction of the audio. I contributed across nearly all areas of the audio pipeline, including implementation, team coordination, voice-over, sound design, mixing, and overall project organization.
Leadership & Collaboration
Directed the overall audio vision of the project, including the style of the music and sound design
Assigned roles, managed the team schedule, and maintained backups and file organization
Acted as the main point of contact between our audio team and the developers at The Game Assembly
Collaborated closely with the audio programmer to ensure seamless integration between FMOD and the game engine
Gave ongoing feedback on all submitted audio content, including music and sound design
Implementation
Implemented all audio using FMOD 2.02.27, including events, parameters, and routing
Organized the FMOD project to support fast iteration and maintain a clean, efficient structure
Handled VO, music integration and transitions
Balanced all music and sound design elements to create a cohesive in-game mix
Voice Over & Music Mixing
Participated in the voice-over process, working collaboratively on recording sessions
Mixed all voice-over assets, including Player VO and announcer lines
Mixed all music tracks:
One Main Menu track
Three In-game tracks, each with multiple instrument variations to ensure non-repetitive playback